Develop you own nation by playing tactics and diplomacy. In one of the six Domains: Military, Religion, Economy, Science, Culture and Utopia be the first to reach hegemony.

To do that, you must combine your cards’ effects and keep an eye on your opponents. Don’t forget that this is a race! Forming a temporary alliance might be the best option to prevent another player to triumph.

Make History by being the first to get 7 cards in a Domain.

Carta Imperia Victoria, ages 8 and up, for 2-4 players; playing time 20 minutes.

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